Uxcel iOS and Android app
It would be great if I could go back and check my mistakes once all the answers are done. Especially in the weekly challenges, I wanted to go through the information on each answer once again and the only way for me to do that was by playing the challenge again
Translation of the platform into other languages. There is no doubt that you have this item in your plans. Let's see how relevant it is now. I propose below to write the languages that need to be implemented first. Please do not duplicate languages in the comments. You can just like an existing comment.
Design briefs with which learners can practice the material. An opportunity to ask feedback from peers or mentors - something that we learners often lack to improve.
Allow users the ability to have open discussions on practices with the ability to upvote comments that add value.
In order to practice the acquired knowledge, it would be awesome to have some assignments after each lesson.
Many users have requested the ability to group bookmarks, so what better way to do that than allow users to create their own Playlists (which can be played and shared as well).
Show me a screen or flow of screens and ask me to select areas with usability heuristics mistakes. It can be like a game with levels.
HI Uxcel Team, I would love to know any method to complete a UX take Home Task in a week or any tips. Most of the take-home tasks requested to complete in 60-180 mins and the requirement is to see at least the UI of the solution; it is quite difficult to do research and create the solution in this time frame. There are 55k vi...
Mini-game, the essence of which is a duel between the participants. Each participant within the allotted time must correctly answer the maximum number of pairs of cards with questions. Mechanics: 1. The system finds two players willing to fight. 2. The system generates the same pairs of cards for each duelist 3.1. The system...
Color blindness is something that affects nearly 5% of the population, and many of our Lessons and UEye Training focus on color. It's our duty as designers and product managers to be empathetic, so providing the ability to skip color lessons and hide color UEye practices is a must.
Feedback will be encouraged. Designs can be upvoted, and there will be a certain quota for the upvotes. Reaching the quota will allow designers to earn badges.
Attach real-life use cases about the lesson subject.
What we all do with shit what we should to know but weβre not? Right β weβre putting it to bookmarks (saved) for the future. And what will be more challenging for us after some time? Right β to mix all this mistakes from the past and solve them in the game.
Maybe users can practice UEye to earn coins. and exchange certain coins with a pro course or archive.
It would be great if the questions had different formats / types of question depending on the course content; apart from being repetititve, I'm running into a lot of cases (particularly in the Design Elements courses) where "Choose A or B" is just silly and does nothing to reinforce my learning (for example "pick the dot")...
Provide users an alternative payment option using PayPal.
Agile vs. Waterfall Frameworks
You go through the content, then forgot. There's little in terms of reflection or practice of concepts, so you quickly forget and fail to apply it. Simplified experiential learning and adaptive practice would really help with that, say "what is wrong with this design" exercises.
Create a space where the community can go to participate in free form discussion to ask questions and get answers (or to simply discussion ideas). Many beginning designers or developers have loads of questions related to their career or design, such as: 1. How do I get started as a designer? 2. How can I built my portfolio? ...